I would love to keep using your software and I hope you can make it possible for freelancers worldwide. What Í'm driving at here is Autodesk's prices — they are flatly ridiculous. switch to simple operators +, -, *, /, %, ** . Hello Autodesk team, I would like to greatly encourage you to make Maya indie worldwide. add animbot as bonus tool or default tool. Here's a few statistics for you: Adobe Creative Cloud — $32 a month ($384 annually) ZBrush — $39 a month ($468 annually) Blender — Free (Not counting any individual code contributions) Apple Pro Apps Bundle for Educators - $199 for a perpetual license to 5 fantastic video and motion graphics apps. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service. You can refer to MODO software, their modeling efficiency is too fast , I hope you can improve the speed of mechanical modeling. One more thing. In Blender there is an option in the 'File' menu to turn all paths relative. Extra but very connected Mesh insert tool where you drag onto a surface & it rotates to surface normal & one where it simply interactively scales with no normal conforming. The Material Library for Radeon ProRender has been updated with new materials which also now uses Uber Shader as a basis. This page has been translated for your convenience with an automatic translation service. If you've discovered a BUG in our software, please let us know all about it using our bug reporting site, Learn more about your Autodesk Subscription, Account and Installation and Licensing and connect with other Technology Managers. Currently, you have to use +=, -=, *=, /=, %=, **= (assignment operator) to get the Channel Box / Layer Editor, Graph Editor, timeslider (and others) to calculate.
transparency of Wireframe on shaded will help anyone in any pipeline. 1. Sketchup and Blender now have similar tools and I'd hate to see Maya be left behind! fSpy. So I would like to suggest you to make Maya indie for the middle east.
like 10+10. It would be much faster if the deformer set area, in the deformer set editor, displayed the deformer´s name in bracket after the set name. Ex: bend1Set (actual deformer´s Name) instead of only bend1Set. Share an idea by clicking SUBMIT IDEA, vote on ideas you like by clicking VOTE, and socialize ideas on your favorite sites by clicking SHARE THIS IDEA. At least, FBX should have material definitions that is compatible with both Max physical material and Maya Standard Surface (witch they are technically almost the same PBR Based Material) Show More Meshing nParticles is heavy and very difficult to create acceptable result requiring constant fiddling with the parameters. Goal 1 to have a thumbnail content browser for every file in existence Goal 2 drag and drop of OBJ files represented by thumbnails on the fly Goal 3 Drag and drop objects into the content browser which get a very quick auto render and thumbnail I have thousands of objects I need to move and see very fast Any ideas here would be helpful, thanks. Mash can do a lot but it is not intuitive and lacks the simple power, easy modification, and interactivity of the Cloner in c4D. Many of these workflows make use of a Voronoi Texture, a Musgrave Noise Texture and other Volume and Wave Texture nodes as well as blending methods that do not seem possible in VP 2 with standard Maya nodes. To best match the Blender camera image to the original photo I used fSpy, a free perspective matching program based on reference photos.
Don't believe me? Curves can be used to divide edges on polygons, and they can be routed automatically, and can quickly select the faces in the curve. Recently, MODO software is much stronger than Maya in polygon modeling. maya_VPcolor.mp4 Please add this Color Setting>General>3D View to the Panel tool bar as well. 3.
And what do I get for that, in addition to world-class support, industry standards adherence, lots of cool new features added all the time, etc?
Except where otherwise noted, work provided on Autodesk Knowledge Network is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.Please see the Autodesk Creative Commons FAQ for more information. I think that will useful the "Projection Mesh onto Surface Tool" tool. I wish that Maya had better shader layering and mixing options as wells as the ability to layer and control transparency of compound shaders to create networks that are common in game engines and Blender. After the Boolean operation, you can add the rounding function, automatically round the corners, and set the size of the rounded corners. This will change Maya animation work in a good way. If you've discovered a BUG in our software, please let us know all about it using our bug reporting site, Learn more about your Autodesk Subscription, Account and Installation and Licensing and connect with other Technology Managers, Implement a smart extrude (like the tool in 3ds Max's 2021 release) or the similar qmesh took in Zbrush's zmodeler. In addition, why doesn't the Simplex Noise have an animation option? Plus should be able to do math in Channel Box / Layer Editor. If you are posting about product enhancements or feature requests, use the Ideas board instead. I wonder why Maya doesn't have this and if there is another way, but I fear there isn't. https://vimeo.com/264140579, I keep coming across stylized and NPR workflows for Blender and it seems that the Shader graphs/nodes are more capable than Maya and particularly so when it comes to display in Viewport (Evee).
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